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Game Artist
Ancient City
Made in Core, using the Team Deathmatch Framework, I designed a level for people to enjoy. Inspired by ancient babylonian gardens. I created an eerie map, featuring a blood fountain I kitbashed from objects in Core. With weekly playtests with classmates, I was able to get timely feedback and make changes to improve the overall experience. I used health packs, made by Blaine Bailey, and weapon spawners from Community Content. I was also able to get effects for the jumps pads looping correctly with the help of Blaine Bailey, walking me through how to code things properly.
Core, 2021.
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