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Game Artist
![]() Iariel High PolyMade in ZBrush, starting with a female model provided by instructor, I made clothes to fit with my character's description. This project allowed us to focus on making accessories for the character. ZBrush, 2021. | ![]() Iariel Low PolyAfter using ZRemesher in Zrush to bring the poly count down, I imported the model into Maya. There I fixed several objects that had swirls using Quad Draw, to remake the objects. Maya, 2021. | ![]() Iariel PosedUsing Mixamo, I was able to pose my character based on the Angry animation provided. Maya & Mixamo, 2021. |
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![]() Iariel's BikeI designed a motorcycle for Iariel to fit her character description. Maya, 2021. | ![]() Iariel's Bike- WireframeMaya, 2021. | ![]() Dragon Axe -DetailsI added veins, scratches, leather wraps, an eye, and more talons to the axe to make it what I wanted. Both the low and high poly versions of the axe were brought into Substance Painter to texture it. Zbrush, 2021. |
![]() Dragon Axe WireframeAn axe I modeled in Maya to represent different parts of a dragon. This is the low poly version of the axe that was brought into ZBrush to add details to. Maya, 2021. | ![]() Simple CharacterRendered view. Maya, 2019. | ![]() Simple Character WireframeWireframe view. Maya, 2019. |
![]() Chichen ItzaMaya, 2019. | ![]() Office Space3D Modeling Project with textures. Maya & Mudbox, 2018. | ![]() Office Space WireframeA look at the wireframes of the room and the models I made. Maya, 2018. |
![]() HumanMaya, 2018. |
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