top of page
Iariel High Poly

Iariel High Poly

Made in ZBrush, starting with a female model provided by instructor, I made clothes to fit with my character's description. This project allowed us to focus on making accessories for the character. ZBrush, 2021.

Iariel Low Poly

Iariel Low Poly

After using ZRemesher in Zrush to bring the poly count down, I imported the model into Maya. There I fixed several objects that had swirls using Quad Draw, to remake the objects. Maya, 2021.

Iariel Posed

Iariel Posed

Using Mixamo, I was able to pose my character based on the Angry animation provided. Maya & Mixamo, 2021.

Iariel's Bike

Iariel's Bike

I designed a motorcycle for Iariel to fit her character description. Maya, 2021.

Iariel's Bike- Wireframe

Iariel's Bike- Wireframe

Maya, 2021.

Dragon Axe -Details

Dragon Axe -Details

I added veins, scratches, leather wraps, an eye, and more talons to the axe to make it what I wanted. Both the low and high poly versions of the axe were brought into Substance Painter to texture it. Zbrush, 2021.

Dragon Axe Wireframe

Dragon Axe Wireframe

An axe I modeled in Maya to represent different parts of a dragon. This is the low poly version of the axe that was brought into ZBrush to add details to. Maya, 2021.

Simple Character

Simple Character

Rendered view. Maya, 2019.

Simple Character Wireframe

Simple Character Wireframe

Wireframe view. Maya, 2019.

Chichen Itza

Chichen Itza

Maya, 2019.

Office Space

Office Space

3D Modeling Project with textures. Maya & Mudbox, 2018.

Office Space Wireframe

Office Space Wireframe

A look at the wireframes of the room and the models I made. Maya, 2018.

Human

Human

Maya, 2018.

© 2023 by Rebecca Rossini

  • LinkedIn
bottom of page