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Game Artist
Ancient City
Made in Core, using the Team Deathmatch Framework, I designed a level for people to enjoy. Inspired by ancient babylonian gardens. I created an eerie map, featuring a blood fountain I kitbashed from objects in Core. With weekly playtests with classmates, I was able to get timely feedback and make changes to improve the overall experience. I used health packs, made by Blaine Bailey, and weapon spawners from Community Content. I was also able to get effects for the jumps pads looping correctly with the help of Blaine Bailey, walking me through how to code things properly.
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Core, 2021.
Ancient Temple Final Walkthrough
With my teammates (Allexa Hernandez, Jessie Blaufus, and Caitlin Morales), we created the concept of a level for The Ancient Escape. After I came up with the game idea and created the level map, I whiteboxed the level in Unity with ProBuilder. Our team used a game template that the professor provided to help us get a jump start. Before this, none of us on the team had used Unity so it was a learning experience for everyone. Using Unity Collab, we were able to code, texture, and model within the engine to create a third person game that everyone would find fun and adventurous. I helped our engineer implement our code (computer issues) and added all of the models made in Maya within the level. I playtested the level after each round of changes to make sure things were running smoothly and added camera states within the maze to help guide the player along. The goal of the level is to find all 5 statues to escape the tomb, but it's not that easy. There are locked doors, obstacles, and puzzles the player must face in order to escape.
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Unity, 2020.