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Ancient City

Made in Core, using the Team Deathmatch Framework, I designed a level for people to enjoy. Inspired by ancient babylonian gardens. I created an eerie map, featuring a blood fountain I kitbashed from objects in Core. With weekly playtests with classmates, I was able to get timely feedback and make changes to improve the overall experience. I used health packs, made by Blaine Bailey, and weapon spawners from Community Content. I was also able to get effects for the jumps pads looping correctly with the help of Blaine Bailey, walking me through how to code things properly.

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Core, 2021.

Ancient Temple Final Walkthrough

With my teammates (Allexa Hernandez, Jessie Blaufus, and Caitlin Morales), we created the concept of a level for The Ancient Escape. After I came up with the game idea and created the level map, I whiteboxed the level in Unity with ProBuilder. Our team used a game template that the professor provided to help us get a jump start. Before this, none of us on the team had used Unity so it was a learning experience for everyone. Using Unity Collab, we were able to code, texture, and model within the engine to create a third person game that everyone would find fun and adventurous. I helped our engineer implement our code (computer issues) and added all of the models made in Maya within the level. I playtested the level after each round of changes to make sure things were running smoothly and added camera states within the maze to help guide the player along. The goal of the level is to find all 5 statues to escape the tomb, but it's not that easy. There are locked doors, obstacles, and puzzles the player must face in order to escape.

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Unity, 2020.

Ancient City Initial Map

Ancient City Initial Map

Initial map design for Ancient City Photoshop, 2021.

Ancient City - Whitebox

Ancient City - Whitebox

A topdown view of the original whiteboxed level before major changes we made. Core, 2021.

Whiteboxed Level With Fountain

Whiteboxed Level With Fountain

Zoomed in image of blood fountain before texture changes were made. Core, 2021.

Heart of the City

Heart of the City

A view of the blood fountain from one of the islands. Core, 2021. Click for link to level.

Closeup View of Ancient City

Closeup View of Ancient City

Closeup view of one of the buildings. Core, 2021.

Ancient City Jump Pad

Ancient City Jump Pad

A close up view of a jump pad inside of the buildings that connect the sniper walkways. Core, 2021.

Topdown View Ancient City

Topdown View Ancient City

Topdown view of finished level. Core, 2021.

View from Afar

View from Afar

Ancient City Core, 2021.

Original Map on Paper

Original Map on Paper

The Ancient Escape's Original level map with all of our initial ideas, many of which were changed. 2020.

Playtest 2 Map

Playtest 2 Map

Showing the some of the changes that were made from the original map to the first playtest. Photoshop, 2020.

Ranking of Ease for Pathways

Ranking of Ease for Pathways

Final Map with how easy it is for the player to get through the pathways in order to get each statue. Photoshop, 2020.

The Ancient Escape Final Level Map

The Ancient Escape Final Level Map

In Photoshop, I created a polished level map that had all of the changes we made since the initial level map. Photoshop, 2020. Click for link to level. Photoshop, 2020.

© 2023 by Rebecca Rossini

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